Game arena.

"Focus!" is a simple VR game where a player needs to catch animated coins that appear in the arm's reach distance.
Each caught coin adds to the player's score and appears for about 4 seconds. The player has a limited time to grab as many coins (and get as many score points) as possible during each level.
However, the main challenge is distinguishing a good coin from a bad one. There are 5 "evil" variations of the coin that, if caught, take points away from the overall score. Their visual difference from the good coin varies from evident to very subtle.
This game aims to create a context for testing how people multitask. The levels can be modified to test various aspects of multitasking (single task, two tasks, multiple tasks) and players' ability to use strategies for managing several assignments simultaneously.
The game was created in collaboration with Sara Westergaard Karlsen, who co-created the game concept, designed and produced the coins animations, and made the concept designs for the game UI elements.

The tools used:

• Unreal Engine (game mechanics)
• Blender (3d assets)
• Illustrator (2d assets)
• After Effects (animated assets by Sara)
• Oculus Quest 2
Tasks:
• Create an engaging context in VR for testing people's multitasking abilities in a controlled environment.
• Produce assets and graphics for the game: UI, environment, lighting.
• Develop the game mechanics in Unreal Engine
• Create several game levels for different tests.
• Conduct user experience testing of the game.

Gameplay capture.

Equirectangular projection of the game arena.

Coin animation design by Sara Westergaard Karlsen
Coin animation design by Sara Westergaard Karlsen
Evil coin animation design by Sara Westergaard Karlsen
Evil coin animation design by Sara Westergaard Karlsen
Star animation design by Sara Westergaard Karlsen
Star animation design by Sara Westergaard Karlsen
Evil Star animation design by Sara Westergaard Karlsen
Evil Star animation design by Sara Westergaard Karlsen

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